AI Insights · Timothy · April 2023
Top 5 Casual Games on Android in Africa: Q1 2023 Performance
In Q1 2023, the top casual games on Android in Africa showcased varying trends in downloads, revenue, and active users, with Candy Crush Saga leading the pack.
The first quarter of 2023 saw interesting trends in the performance of the top casual games on Android in Africa. Data from Sensor Tower reveals how these games fared in terms of weekly downloads, revenue, and active users.
Candy Crush Saga, published by King, experienced a notable fluctuation in weekly downloads, starting with approximately 206K in late December and peaking at 372K in the first week of January. By the end of March, downloads settled around 187K. Weekly revenue for the game hovered between $168K and $192K, with a slight decline towards the end of the quarter. Active users remained relatively stable, averaging around 4M, peaking at 4.5M in late January.
Coin Master from Moon Active saw a steady increase in weekly downloads, starting at 16K and reaching about 35K by the end of March. Revenue also showed a stable trend, fluctuating between $71K and $100K, with a slight dip mid-quarter. Active users increased from 159K to approximately 175K over the quarter.
Gardenscapes by Playrix experienced a peak in weekly downloads in late January with about 156K, and a subsequent dip to 75K by mid-March, ending the quarter at 105K. Revenue saw a high of $59K in mid-February, eventually decreasing to $42K by the end of March. Active users showed a consistent rise, starting at 431K and reaching 567K by the end of the quarter.
Royal Match, published by Dream Games, Ltd., had varying weekly downloads, starting at 44K and peaking at 84K in early January, ending the quarter at approximately 34K. Revenue increased from $24K in late December to a high of $42K in mid-March, before dropping to $34K by the end of March. Active users saw an upward trend from 177K to almost 293K.
Fishdom, another title from Playrix, had downloads starting at 106K, peaking at 130K in early January, and then declining to about 52K by the end of March. Revenue showed a similar trend, starting at $26K, peaking at $36K in early March, and ending at $25K. Active users began at 212K and declined to 174K by the end of the quarter.
These insights are sourced from Sensor Tower, where more detailed information on app performance is available.